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Progressive Iteration
A Development Program
By Seth L. Ginsburg
A. Philosophy
Progressive Iteration insures that
strategies and executions are fully exposed to consumers before
advertisers have to commit substantial financial resources to a
particular creative direction. In a sense, Progressive
Iteration allows advertisers to develop their communications
in the same way that Vaudevillians of the late Nineteenth and
early Twentieth centuries developed their stage acts.
In the Vaudeville era, a new act could not simply write some
material and immediately go to New York to play the Palace.
Vaudeville acts would go “on the road” to develop their
material. As they progressed, they would improve their acts by
trying out various bits in each city on the circuit – developing
the promising ones and discarding the routines that didn’t work.
By the time that they had played Peoria, Pittsburgh and
Philadelphia, they knew they had a good act. They were ready for
Broadway.
In the same way, the “Progressive Iteration” procedure
allows advertisers to try out their ideas in rough form and, by
constant editing, finish with a product that has been thuroughly
validated and found to be successful. Therefore, it is “progressive”
in that the creative material continues to develop and improve
throughout the progress, and “iterative” in that it goes through
a series of iterations between exposure to consumers and
evaluation/alteration by the product team.
B. Ingredients
To conduct a Progressive Iteration project, it is
necessary to have:
A Good Project Team
To insure that all perspectives are taken into account, a
Progressive Iteration project begins by assembling a project
team. This team – a subset of the entire product group – will be
empowered to make necessary changes in the strategic and/or
creative ideas and function as a cohesive group; meeting
frequently throughout the project. To as great a degree as
possible, the entire team should be present for each step of the
process.
The project team should include an independent moderator and
representatives of:
•Brand Management
•Client Research
•Agency Account Management
•Agency Research & Planning
•Agency Creative
An Openness To Change
While client and/or agency personnel too often enter creative
projects with strongly held prejudices, such preconceptions are
inimical to a developmental project. Every member of the project
team must be open to change.
A Commitment to the Process
Advertising development research is a highly demanding
undertaking. While the creatives are the folks who are going to
be assigned with the yeomanly task of bidding farewell to
personally favored options and working to enhance preferred
presentations, the rest of the the project group needs to stay
involved – interpreting consumer judgments and adding their
analysis to the process.
C. Methodology
Copy and strategic development research is always a qualitative
process – the flexibility and open-ended character of
qualitative research is essential if one is to use research to
to explore consumers’ perceptions. Of all the research options,
only qualitative approaches create situations where respondents
can explore their evaluations and provide suggestions that may
be useful to the creatives.
In a Progressive Iteration project, you will want to use:
IDI’s
Individual interviews permit a large degree of intimacy
(essential if the product/service to be marketed is of a
personal nature) and provide an important perspective – as
direct mail pieces, online, print and TV commercials are
frequently seen in individual viewing situations.
If possible (scheduling can be difficult) conduct a series of 2
to 5 IDI’s each lasting 30 to 45 minutes (depending on how many
alternatives you want them to evaluate) in each day of research
to get a variety of individual perspectives.
Focus Groups
In focus groups, individual opinions are subjected to peer
review. As such, focus groups allow us to put to the test
hypotheses generated in the IDI’s.
In order to include as many groups as possible, I recommend that
you conduct groups that consist of 6 to 8 respondents and last
for one and a half hours.
D. Materials
The kind of materials that you use will be predicated on the
kind of developmental project that you are conducting.
For Strategic Development
One of the key uses of Progressive Iteration is to develop
communication strategies. In such an instance, the objective of
the project is to start with a wide range of strategic options
and pare down potential strategies into a set of viable
positioning statements.
Concept Statements
Traditionally, strategic development projects begin with
statements written on individual pieces of paper that are
distributed to respondents in a randomized order. While at the
very earliest steps of a strategic development process,
marketers often use statements consisting of a sentence or a
phrase, you will probably want to use concept statements that
include:
• A Main Idea – a single statement or phrase that conveys
a central concept.
• Supporting Points – a couple of independent statements
that support the central concept – generally giving respondents
“reasons to believe.”
In this way, you will be able to understand the appeal of the
key concept while understanding how to support that concept.
“Ad-like Objects”
In general, I prefer to use what are commonly referred to as
“Ad-like Objects” –concept statements (usually with a main idea
and supporting points) presented in the context of rough
single-image print ads. While the addition of some sort of
drawing is not strictly necessary – as the respondents will be
instructed to focus on the ideas, not the art of the
presentation – I have found that most consumers feel more
comfortable discussing something that looks like advertising.
Please note, however, that all attempts should be made to insure
that the drawings or pictures that accompany the key concepts
are not so elaborate that they draw attention away from the
concepts.
For Creative Development
While, in situations where you are developing print advertising,
you will use rough print ads as the materials that you will
present to respondents, in situations where you are developing
TV advertising, you have a variety of materials at your
disposal, including:
Storyboards
For my nickel, the best way of representing creative directions
in developmental research is to present storyboards of
individual executions to consumers in IDI’s and focus groups.
Storyboards:
• Are relatively inexpensive – Creatives need only to
draw pictures on cardboard. There is no need for films or
animators.
• Effectively convey ideas – People are used to looking
at comic strips and they understand them.
• Can be altered – While reediting a film can be a lot of
work, redrawing a frame or two in a storyboard is relatively
simple and easy.
• Can be used to explore Direct Marketing, TV and print ads.
There are two kinds of storyboards – ‘key visual’ storyboards
and ‘comic strip’ storyboards.
• Key Visual story boards are single frames – often line
drawings – with a central image chosen to represent key
characters and/or key moments in the narrative of the spot.
- These kinds of storyboards are often used during the
first steps of the creative development process – when the
product group is trying to work through a variety of creative
ideas. It is simpler for an art director to draw a single
central image than it is to craft an entire comic strip
storyboard.
• Comic Strip story boards are constructed of sequential
panels portraying key visual developments of the execution –
like comic strips.
- Comic strip storyboards are useful later in the
development process – when the product group has settled on a
small set of viable creative directions. Because these
storyboards convey more information, they will do a more
complete job in presenting an idea for a spot.
Animatics
Animatics are essentially an animated version of the
storyboards. They can be very useful as a mid point between a
storyboard and a finished execution. As was the case with
storyboards, they effectively convey ideas (who hasn’t seen a
cartoon?).
Still, animatics can not be easily (or inexpensively) altered
during the course of a development project and, while putting
together an animatic is less expensive than a finished
execution, they are not cheap.
You should consider undertaking the expense of animatics only if
you have already narrowed your focus. For example: you could
consider the use of animatics in the second of two studies –
when you have used the first study to sort through a number of
options. Only after you are able to arrive at a couple of viable
creative options, should you consider making them into animatics.
Ripomatics
Ripomatics – edited footage “ripped” from already existing
sources – have become more popular in recent years. It is a very
vivid way of presenting creative ideas as it looks just like a
‘real’ commercial.
However, like animatics, they are relatively expensive and
difficult to alter during the course of an advertising
development project. Therefore, as was the case with animatics,
you should consider undertaking the expense of ripomatics only
if you have already narrowed your focus in the first of two
studies.
In addition, because ripomatics look so much like finished
executions, respondents sometimes have difficulty getting past
their overall experience of the spot to make suggestions for
changes that would benefit the effectiveness of the execution.
E. Design
A Progressive Iteration project involve two steps:
• First, you will want to sort through a large collection
of ideas in order to find a few strategic or creative ideas that
show promise in effectively communicating to consumers.
• Next you will want to work with this smaller collection
of ideas in order to both a) choose one or two candidates to
take further and b) modify these options to enhance their
appeal.
Number of Studies
Depending on where you are with the creative process, these
steps can either be undertaken in one or two studies.
• If you are in a position where you are starting from scratch –
for example, if you are creating a strategy for a new brand or a
line extension – you will want to include as many distinctive
concepts as possible in your initial stage of exploration. It
might therefore be useful to conduct 2 studies – one study
designed to cull the strategic concepts for the ones that show
some promise and a second study to choose the best ideas and
develop them as creative ideas.
- In the initial study, you will want to use a series of concept
statements or single frame storyboards as stimuli.
- In the second study, you can move to adl-like presentations or
comic strip storyboards.
• If, however, you have arrived at 3 to 5 strategic or creative
ideas with which you are comfortable – a situation that is
likely to occur when you are working on a new campaign for an
established brand – you will be able to get away with conducting
a single development study. While the first step will still be
to cull some options – resulting in one to three preferred
approaches – such a project will be designed primarily to refine
the most viable options and choosing a preferred creative
strategy.
- In this instance you will probably want to use comic strip
storyboards as stimuli.
Components
Whether you decide to do two studies or one, any Progressive
Iteration study includes two equally important components:
Research Sessions
During research sessions, you will present creative or strategic
ideas to respondents and explore their reactions.
Evaluation/Modification Sessions
After each research session, the project team will meet to
discuss the results of the session and make recommendations for
any necessary changes in the creative directions.
In general, the sessions that follow the IDI’s will suggest only
minor changes, while the team may make more extensive changes
after meeting to discuss a day of IDI’s and focus groups.
If it is decided that large scale modifications are needed, the
chosen project group member (usually creatives in the case of
creative development projects) will have a day to make these
changes.
Procedure
As such, a Progressive Iteration study is laid out, over several
days, as a cycle of research and evaluation . Such a design will
insure that the product group:
• Gets the chance to expose as broad an array of ideas as
possible to a substantial number of consumer perspectives.
• Has the opportunity to think about respondent observations and
to make appropriate modifications in the strategic or creative
idea.
• Exposes modified ideas to more consumers and judge the
efficacy of its modifications.
A typical project would look like:
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Day 1 |
Day 2 |
Day 3 |
Day 4 |
|
AM |
Preparation meeting |
Evaluation Meeting |
Preparation meeting |
Evaluation Meeting |
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PM1 |
IDI’s |
Make Major Changes |
IDI’s |
|
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PM2 |
Evaluation Mtg./Changes |
|
Evaluation Mtg./Changes |
|
|
Evening |
Focus Groups |
|
Focus Groups |
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As indicated
above, a typical Progressive Iteration study takes place
over four days – although, if necessary, the process can be
extended until the team feels reasonably certain that they have
one or more viable directions. In situations where you are
conducting two studies, the results from Day 4 of the first
study will serve as the basis for creating material to be
explored on the first day of the second project.
H. Results
The end product of a Progressive Iteration project will be a
small set of strategic concepts with supporting points or
storyboards that are well regarded by both the project team and
relevant consumers.
Often, the results of such a project will identify a single most
viable direction. In this case – when a creative strategy has
received unambiguous support – it will be possible to go
directly into production; conducting a quantitative copy test
only if account or brand representatives need numerical
conformation – often in the service of political considerations.
Sometimes there will be more than one “winning” direction. In
this case, it will be possible to perform an additional –
quantitative – strategic test or copy test to decide between two
or three options that have received support from respondents in
the now completed Progressive Iteration project – knowing that
all of the tested alternatives possess some level of viability.
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